AI Insights · Timothy · April 2024
Top 5 3D Cartoon Games on Android in France: Q1 2024
An overview of the performance of the top 5 3D cartoon games on the Android platform in France during Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 3D cartoon games on the Android platform in France showcased varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of each game, based on data from Sensor Tower.
MONOPOLY GO! from Scopely saw significant fluctuations in weekly revenue, peaking at around $1.1M in mid-February. Weekly downloads experienced a downward trend, starting at approximately 71K in the first week of January and dropping to about 31K by the end of March. Active users also declined steadily from 171K to 108K over the quarter.
Brawl Stars by Supercell showed a strong performance in weekly revenue, with a peak of approximately $416K in the last week of March. Downloads showed a positive trend, increasing from roughly 27K in early January to 54K by the end of the quarter. Active users surged impressively, reaching nearly 2.5M by the end of March.
Gardenscapes from Playrix experienced a consistent weekly revenue with minor fluctuations, averaging around $150K throughout the quarter. Downloads, however, declined from about 19K in the first week of January to 6.5K by the end of March. Active users saw a slight decrease, ending the quarter at approximately 163K.
Whiteout Survival by Century Games PTE. LTD. maintained a stable weekly revenue, peaking at around $207K in late January. Downloads fluctuated, starting at 21K in early January and dropping to 10.6K by the end of March. Active users remained relatively steady, hovering around 60K throughout the quarter.
Dice Dreams™️ from SuperPlay showed a moderate weekly revenue with minor fluctuations, peaking at about $155K in the second week of January. Downloads saw a significant drop from approximately 17.5K in early January to 5K in early March, but then recovered to 14K by the end of the quarter. Active users peaked at around 54K in early January, followed by a decline, and then a recovery to 46K by the end of March.
For more detailed insights and data, visit Sensor Tower.